Resident Evil, Racism . . .and Comic Relief.
Okay, I blogged previously about how Comic Relief was really a celebration of money and capitalism. The basic gist of this was that rather than deal with the problems of poverty in the third world and the shortcomings of the social care system back home in a direct way we instead construct an elaborate theatre where a large amount of money has to be raised, displayed and celebrated. I compared this to the "trickle down" theory of socially responsible capitalism: we must rescue the banks, with no debate or vote, because the poor can only be helped when the financial institutions are strong, etc. Recent developments in other areas have caused me to consider the phenomenon of Comic Relief, Live Aid and the like, and so I find myself offering the same caveat before launching into my rant: of course lots of good is done by these events and organisations, they are perhaps the best way of making an omelet without breaking any eggs.
I have recently had my attention drawn to the new Resident Evil game, mainly by the protests of liberal friends and colleagues that are disgusted by its racist undertones. I have not played the game, so I can only resort to the media coverage, much like the people that are voicing their disgust, some calling for the game to be banned. The game franchise mainly centres around shooting zombies, it's a first person shoot 'em up much like the others. This time though, the game is set in Africa, where a bio-engineered virus has turned a large proportion of the population into zombies. You play a white western special operative and your task is to go to Africa on a mission to blow away black African zombies. Not only this, but you cant tell if they are zombies or not if they get up close to you and attack.
Okay, so this has been enough to get many people riled up and voice their discontent. Fair enough. However, for me it has been interesting watching intelligent, liberal people act like Daily Mail readers. The central concern many be different, anxiety about racism rather than crime or sex, but the pattern is remarkably similar. It turns out that none have played the game, and many seem to be reacting to loaded articles from secondary sources, well maybe "secondary" is generous because most of those sources haven't played the game either. It's also interesting that violence itself seems to be acceptable, but racially motivated violence is not. In the same way, the Daily Mail reader wont call for Saving Private Ryan to be banned for its violent content, but will become immediately agitated when the violence is conducted by working class people in ways that don't respect property rights, such as in the Grand Theft Auto series. This brings to mind Dennis Leary's monologue about dolphin friendly tuna: Don't eat tinned tuna, they catch dolphins in their nets! But what about the tuna? Fuck the tuna! Personally, my reaction on first hearing about the game was absolute incredulity at a western government intervening in African crisis.
As I've already pointed out, I haven't played the game so I wont venture my opinion about whether it is racist or not, but I will make some observations about how it may fit in with how our media portray Africa. Perhaps the most offensive factor is how a diverse continent is always though of as one uniform place with uniform charms and problems. "There wont be snow in Africa this Christmas time" apart from on Mount Kilimanjaro of course. This is of course where I'm heading, isn't the racism of RE5 not so much a continuation of racist prejudices within the West and more the obverse of the depiction of Africa by news agencies and charities as a place of great pain and suffering, often placed in comparison to our wealth? Aren't the images of African zombies attacking the player's first person vantage point reminiscent of segments during telethons such as Comic Relief and news reports that warn people beforehand that they concern disturbing images ( we will show you more comedy soon, but first we will make you watch disturbing images of suffering Africans. You must watch these images and feel pain and pity. If you donate money we will no longer torment you with these images and return to the mainly white comedians.) It may be bold for me to say so, but the horror imagery of diseased Africans attacking you from the other side of a television screen are actually playing on anxieties created by this tactic of engendering liberal guilt rather than more obvious far-right xenophobia about foreigners and minorities.
Part of this problem is intrinsically linked to how capitalist society deals with the problems of the third world. Rather than motivate the population to politically engage with how these problems can be solved there has instead been a strategy where citizens are encouraged to give to charity instead. This has lead to the technique of portraying problem areas in a certain sense to create an immediate effect of unease in order to secure an immediate contribution. While this attempt has been successful in raising money for these causes, it has done so at the expense of real political action and public consciousness about the third world. Racist video games mark the shallow end of this phenomenon, the perpetuation of these problems because of ignorance and short term solutions marks the deep end.
I have recently had my attention drawn to the new Resident Evil game, mainly by the protests of liberal friends and colleagues that are disgusted by its racist undertones. I have not played the game, so I can only resort to the media coverage, much like the people that are voicing their disgust, some calling for the game to be banned. The game franchise mainly centres around shooting zombies, it's a first person shoot 'em up much like the others. This time though, the game is set in Africa, where a bio-engineered virus has turned a large proportion of the population into zombies. You play a white western special operative and your task is to go to Africa on a mission to blow away black African zombies. Not only this, but you cant tell if they are zombies or not if they get up close to you and attack.
Okay, so this has been enough to get many people riled up and voice their discontent. Fair enough. However, for me it has been interesting watching intelligent, liberal people act like Daily Mail readers. The central concern many be different, anxiety about racism rather than crime or sex, but the pattern is remarkably similar. It turns out that none have played the game, and many seem to be reacting to loaded articles from secondary sources, well maybe "secondary" is generous because most of those sources haven't played the game either. It's also interesting that violence itself seems to be acceptable, but racially motivated violence is not. In the same way, the Daily Mail reader wont call for Saving Private Ryan to be banned for its violent content, but will become immediately agitated when the violence is conducted by working class people in ways that don't respect property rights, such as in the Grand Theft Auto series. This brings to mind Dennis Leary's monologue about dolphin friendly tuna: Don't eat tinned tuna, they catch dolphins in their nets! But what about the tuna? Fuck the tuna! Personally, my reaction on first hearing about the game was absolute incredulity at a western government intervening in African crisis.
As I've already pointed out, I haven't played the game so I wont venture my opinion about whether it is racist or not, but I will make some observations about how it may fit in with how our media portray Africa. Perhaps the most offensive factor is how a diverse continent is always though of as one uniform place with uniform charms and problems. "There wont be snow in Africa this Christmas time" apart from on Mount Kilimanjaro of course. This is of course where I'm heading, isn't the racism of RE5 not so much a continuation of racist prejudices within the West and more the obverse of the depiction of Africa by news agencies and charities as a place of great pain and suffering, often placed in comparison to our wealth? Aren't the images of African zombies attacking the player's first person vantage point reminiscent of segments during telethons such as Comic Relief and news reports that warn people beforehand that they concern disturbing images ( we will show you more comedy soon, but first we will make you watch disturbing images of suffering Africans. You must watch these images and feel pain and pity. If you donate money we will no longer torment you with these images and return to the mainly white comedians.) It may be bold for me to say so, but the horror imagery of diseased Africans attacking you from the other side of a television screen are actually playing on anxieties created by this tactic of engendering liberal guilt rather than more obvious far-right xenophobia about foreigners and minorities.
Part of this problem is intrinsically linked to how capitalist society deals with the problems of the third world. Rather than motivate the population to politically engage with how these problems can be solved there has instead been a strategy where citizens are encouraged to give to charity instead. This has lead to the technique of portraying problem areas in a certain sense to create an immediate effect of unease in order to secure an immediate contribution. While this attempt has been successful in raising money for these causes, it has done so at the expense of real political action and public consciousness about the third world. Racist video games mark the shallow end of this phenomenon, the perpetuation of these problems because of ignorance and short term solutions marks the deep end.
Labels: comic relief, racism, resident evil





